Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
Due Week 3 and worth 180 points
The following resources may be helpful when completing this assignment.
• Dearden, A. (2008). User-Centered Design Considered Harmful
• Norman, D. (2007–2010). Activity-centered design: Why I like my Harmony remote control
Computer applications that run on desktop and laptop computers have, for a long time, been designed to be driven by dragging and clicking a mouse. With the introduction of tablet personal computers, the trend has shifted toward using touch-based screens. We now have access to touch-based TVs, touch-based monitors, touch-based laptops and touch-based tablets. Touch and multi-touch devices provide end users with the ability to interact physically with an application much more naturally.
Imagine that you are the Information Technology Director of a major chain restaurant, and you have been assigned to design a menu ordering application that can run on all devices. Examine whether using a touch-screen monitor, a tablet, or using a mouse to select menu items to place an order would be most efficient. Speculate how employees would interact with these devices and the type of emotional reaction that customers and employees will experience while placing a beverage, appetizer or entrée order.
Write a four to five (4-5) page paper in which you:
1. Differentiate between the interaction types and styles that apply to multi-touch screens and applications running on them.
2. Determine the conceptual model that you would use when designing a product for your restaurant.
3. Describe the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.
4. Determine one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Provide a rationale for your response.
5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources. You may use the resources above or others of your choosing.
6. Format your assignment according to the following formatting requirements:
a. Typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required assignment page length.
c. Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
• Describe the relationship between the cognitive principles and their application to interfaces and products.
• Explain the conceptual terms for analyzing human interaction with affordance, conceptual models, and feedback.
• Use technology and information resources to research issues in human-computer interaction.
• Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions
Points: 180 Assignment 1: Multi-Touch Screens vs. Mouse-Driven Screens
Criteria Unacceptable
Below 70% F Fair
70-79% C Proficient
80-89% B Exemplary
90-100% A
1. Differentiate between the interaction types and styles that apply to multi-touch screens and applications running on them.
Weight: 20% Did not submit or incompletely differentiated between the interaction types and styles that apply to multi-touch screens and applications running on them. Partially differentiated between the interaction types and styles that apply to multi-touch screens and applications running on them. Satisfactorily differentiated between the interaction types and styles that apply to multi-touch screens and applications running on them. Thoroughly differentiated between the interaction types and styles that apply to multi-touch screens and applications running on them.
2. Determine the conceptual model that you would use when designing a product for your restaurant.
Weight: 20% Did not submit or incompletely determined the conceptual model that you would use when designing a product for your restaurant. Partially determined the conceptual model that you would use when designing a product for your restaurant. Satisfactorily determined the conceptual model that you would use when designing a product for your restaurant. Thoroughly determined the conceptual model that you would use when designing a product for your restaurant.
3. Describe the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.
Weight: 20% Did not submit or incompletely described the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen. Partially described the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen. Satisfactorily described the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen. Thoroughly described the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.
4. Determine one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Provide a rationale for your response.
Weight: 20% Did not submit or incompletely determined one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Did not submit or incompletely provided a rationale for your response. Partially determined one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Partially provided a rationale for your response. Satisfactorily determined one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Satisfactorily provided a rationale for your response. Thoroughly determined one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Thoroughly provided a rationale for your response.
5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources. You may use the resources above or others of your choosing.
Weight: 10% No references provided. Does not meet the required number of references; some or all references poor quality choices. Meets number of required references; all references high quality choices. Exceeds number of required references; all references high quality choices.
6. Clarity, writing mechanics, and formatting requirements
Weight: 10% More than 6 errors present 5-6 errors present 3-4 errors present 0-2 errors present
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